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Posted by : Rohit Mewada Thursday, 31 January 2013


Split Second Velocity
Release Date: May 18, 2010
Developed by Black Rock Studio
Published by Disney Interactive Studios
Distributed by Halifax
Genre: Simulation Guide / Action
Language: Multi 5 (Deutsch - Inglese - Espanol - Francais - Italian)
Format: 1 DVD 9

. ::. Description. ::.
Fun, slogan of the manual a good development of a large part of video games, definitely a must for those of arcade racing, which link all the frenzy, adrenaline and the opportunity to repeat several times the same track without a shot being fired and without getting bored, aspects that can elevate them worthy to enter the Olympus of the best exponents of the genre. Split / Second: Velocity want to follow this tradition and has several papers in order to do so, primarily because developed by Black Rock Studios, the same people who a few years ago have baked Yet another arcadone good looking and also pretty funny.
This time the setting moves on street circuits and on-board powerful race cars, but the similarities with other titles in the genre end here, because the video game published by Disney tries to propose different mechanical unprecedented for the genre, staking everything on an environment destructible, and therefore the possibility to take advantage of various elements of the scenario to eliminate (temporarily) the contenders and grab the first position, as long as you are good at not being in turn reduced to thousands of pieces of sheet metal. Split / Second: Velocity is organized as a real action film divided into 12 episodes, each of which consists of 5 different events. An entry (in Italian) in fact illustrates the characteristics and the initial tutorial that comes in automatically the first time you insert the disc explains the main features. Even the interface is original in its design, and the music that accompanies the menu has a style typical of what can be heard in a big production action hollywodiana, made of batteries, bass and rhythm always urgent, just to emphasize exactly the setting of the game.

 Split Second Velocity Split Second Velocity

Welcome to Destructywood
Beyond the quick race, which offers all the tracks and unlock mode, and multiplayer, on which we will return later, Split / Second: Velocity based its structure on the season, as mentioned divided into episodes and events. Each event returns of credits on position (first to eighth), that after a certain number accumulated allow you to unlock new cars and the racing elite, which must be completed at least the third place to unlock the episode next. There is the presence of events bonus, that become available by completing certain conditions, which often coincide with the elimination of a number of other cars. Obviously the main event and that happens more frequently is the classic race, which among other things makes it possible to test the most salient features of the title. ? For a pure arcade driving model, where cornering is pretty simple except be more careful when you have to juggle tunnels or unexpected deviations are accompanied by distinctive feature of the game, the Power Play, which allows you to enable real catastrophic events on the track, in order to eliminate either temporarily the unlucky and lose their precious seconds and positions. Everything is tied to a bar on the back of his car, along with the location, time and speed is an elegant holographic display that contains all the information in a small space.

 Split Second Velocity Split Second Velocity

Whenever you run a skid, you jump or touched in turn received a Power Play, the bar fills up two levels, which affect the scale of what's happening on the screen. Once filled the first it is possible to exploit it (button A of the pad) to coincide with the appearance of an icon in heavenly head to one or more machines that precede the player. Now the fun begins, with trucks that explode, towers falling, whole bridges give way, to get to literally spit out rocks from the mountain or entire structures collapsing closing some steps. Things get even more complicated and exciting using the Power Play of the second level (B button), which obviously requires twice the time to be helpful, but in this case change permanently and radical pieces of the whole scenario, sweeping and destroying everything that is inside and then creating new deviations. Among the most striking examples have the city center, where a huge tower falls collapsing many buildings and creating a new path inside, made of sides in flames and continuous jumps, or the track in the canyon, where the dam can be made blow up bringing down part of the mountain, triggering alarms and creating a path inside the mountain itself, with a picturesque waterfall on your left. The result is amazing in terms of graphics and spectacular, spectacular especially the first few times, but also interesting for the gameplay, because Split / Second: Velocity you can have a clean driving what you want, but it's much more important to store the configuration of the places where you can use the Power Play, and maintain its bar to strike at their best, especially when the race is coming to an end. Where then the driving model is quite easy to learn and does not require a lot of skill to be assimilated to perfection, the races become strategic in choosing how to earn and spend when the Power Play, avoiding as many attacks as possible opponents and exploit the best car that suits your driving style.

 Split Second Velocity Split Second Velocity

I'll give you a sheet so
Hereafter fact of the 12 tracks available, some of which share the same environment but a different section of the scenario, each machine between the initial and then unlocked is characterized by four different parameters, speed, drift, and acceleration resistance, which determine precisely the speed filling of the bar Power Play, the impact resistance and when it is touched dall'esplosioni and so on, where for each type of event it is indicated one rather than another. The strategic component of knowing the track and using the Power Play is reflected positively in the races in multiplayer, which include 3 modes, race, elimination and survival (to explain in a few lines) and the classic game open by invitation and Xbox Live Party, the maximum number of which goes perfectly with the cars on the track. Also interesting is the presence of the split screen, adjustable from vertical and horizontal, which is definitely not taken for granted these days and much appreciated. To indicate their level we think the race number on the machine, starting from 99 to up to 1 as you win races, while the stickers placed throughout the body are the objectives unlocked during the course of the game. Online racing materialize then in a brawl made of explosions and constant reversals in the face, in situations in which adrenaline even when you are first with a big lead was never quiet, because any moment might drop out into a head ship rather than a wave of rock sounding. There is a but though, and is represented by the fact that those who are in the first position, beyond activate some shortcuts with the Power Play the first level, has no means of opposing the return of the opponents and therefore must be perfect in the drive clean and avoiding all Power Play that are activated against. For example, if this thing happens near the end of the race, even after having conducted entirely in first position, there's no way to recover the lead, leaving everything a little 'to the case.

 Split Second Velocity Split Second Velocity

Actually own in multiplayer this problem is mitigated by the extreme variability of their opponents, but instead becomes quite evident in the single player, where the other cars are always calibrated according to the player's choice, and when you are first, even driving perfectly and without ever leaving the track after a certain time period is clear is achieved by pilots who are behind, which at times becomes frustrating when you lose the race and was powerless to oppose the return of the opponent in any manner. So if the game is based more on using the Power Play properly rather than drive to perfection, it is undeniable that in the single player there is a problem of balance, and then just repeating the same race to have the best, despite perhaps having taken the first two laps in arrears and have primed then the excellent Power Play last. The structure of the single player also suffers from linearity and taking not exceptional, although in the flesh varies think about other types of events that should Elimination, where every few seconds, the last position is eliminated, survival, where you score a set overcoming some trucks that serve as checkpoints and time that drop explosive barrels or that slow the player, Air Assault, instead it should be avoided missile dropped from a helicopter that follows the player, having three lives left and in this case with a target score, and finally air Vendetta, where instead of avoiding the missiles mentioned above and can raise the bar of the Power Play, and then perform a counterattack helicopter itself in order to destroy it. We have not forgotten the technical sector, which makes it much justice to what's happening on-screen with explosions and deformation of the visually spectacular scenery, smooth anchored to 30 frames per second and pay a graph in general satisfactory, made of bright colors (we like to call them colors Sega) and much more. There remains a perhaps excessive use of blur, which does not always clear the next turn to deal (in fact there are huge billboards yellow signs on the track), and that at least mitigates the sense of speed, in any way superior to what we saw in the recently released demo.

Installation:
Mount or burn the image file. Install the game. Copy the files to the care of the virtual driver and paste them into the installation directory of the game by replacing the existing

The game has been tested on windows XP SP3.

Minimum requirements:
- Microsoft ® Windows ® 7 / Vista ® SP2 / XP ® SP3
- Intel ® Pentium ® D 3.0 GHz (Windows ® 7 / Vista ®) / Intel ® Pentium ® D (Windows ® XP) 2.6 GHz or AMD Athlon ™ 64 X2 2.0 GHz or equivalent
- Recommended: Intel ® Core ™ 2 Duo 3.0 GHz or AMD Athlon ™ 64 X2 2.4 GHz or equivalent
- 2.5 GB of RAM (Windows ® 7 / Vista ®) / 2.0 GB RAM (Windows XP ®)
- 6.5 GB of free disk space
- 3D video card with 256 MB, compatible with DirectX ® 9.0c with Shader 3.0 support (NVIDIA ® GeForce ® 7600 or better, ATI Radeon ™ X1600 or better)

Reguisiti recommended:
- 3D video card with 512 MB, compatible with DirectX ® 9.0c with Shader 3.0 support (NVIDIA ® GeForce ® 8800GT or better, ATI Radeon ™ HD3870 or higher)
- Sound card 16-bit compatible with DirectX ® 9.0c

NOTE: This title does not support integrated video cards.
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